Dungeons
Three rooms, three bosses, five cats: a tank, a healer and three damage dealers. Go in at a dungeon's gate with your party, or queue in the Dungeon Finder and it puts a group together and takes you in. The first random dungeon each day pays a bonus and a piece of the dungeon's set.
The Old Granary Lv 13–19
A tumbledown barn at the edge of the meadow, stacked to the rafters with stolen grain. The field mice have made it a fortress.
Rootdeep Warren Lv 20–27
Under the great oak the badgers have dug a warren older than the bandits. Something down there has been hoarding acorns for a hundred years.
The Gutter Vaults Lv 34–41
Beneath the Rattlecourt lie the Queen's vaults, where every stolen spoon and bottle cap is counted twice and guarded three times.
Wreck of the Gullfather Lv 46–53
The pirate flagship ran aground on the reef years ago. Its crew never left, and neither did its captain.
The Iron Kennels Lv 56–63
The Dog Empire's deepest kennels, where the Hush-touched hounds are bred and broken. The keys rattle on their own.
The Inkwell Archive Lv 66–73
Below the Spire the owl sages kept every word ever written. The ravens spilled the ink, and the ink got up and walked.
The Pantry Depths Lv 76–83
Behind the Kitchen's last cupboard door, shelves go down forever. The roaches have built a kingdom of crumbs.
Tomb of the Sleeping Sun Lv 86–93
Under the dunes lies the tomb where Bast once laid the sun to rest each night. Its guardians still keep the hours.
The Frozen Den Lv 96–103
The lynx clans' winter den, sealed in ice under the aurora. The clans went in to wait out the Hush and stopped coming out.
The Hushed Abbey Lv 108–117
An abbey on the ashen moor where the cats took a vow of silence. The Hush heard them, and took the rest.
The Clockwork Vault Lv 128–137
Inside the stopped tower, a vault where Morrow keeps the hours he stole. Every one of them is ticking.
The Locked Wardrobe Lv 143–150
One door in the hallway is a wardrobe, and it is locked from the inside. Coats hang in rows that go on far too long.
The Tumble Drum Lv 153–160
At the bottom of the Labyrinth the great drum turns and turns. Whatever went in has been spinning for years.
The Dollhouse Lv 163–170
In a corner of the attic stands a dollhouse with the lights on. Its little family is having a party, and you are invited. Forever.
The Restricted Section Lv 173–180
Behind a velvet rope at the end of the canyons, the books that are not to be read. They have been reading themselves.
The Orchestra Pit Lv 183–190
Below the piano is a pit where an orchestra of things that are not musicians plays the same bar, over and over, waiting for a conductor.
The Hall of Reflections Lv 193–200
A corridor of mirrors next to the Dot's Domain. Every cat who walks in meets themselves, and none of them are friendly.