Whiskerfall Play free

Dungeons

Three rooms, three bosses, five cats: a tank, a healer and three damage dealers. Go in at a dungeon's gate with your party, or queue in the Dungeon Finder and it puts a group together and takes you in. The first random dungeon each day pays a bonus and a piece of the dungeon's set.

The Old Granary Lv 13–19

A tumbledown barn at the edge of the meadow, stacked to the rafters with stolen grain. The field mice have made it a fortress.

Gate: Hearthmeadow Fields
Rooms: The Threshing Floor, The Hayloft, The Grain Bin
Bosses: Sackjaw the Hoarder, Old Scarecrow Rook, Grainmother Brisket
Set: Granary

Rootdeep Warren Lv 20–27

Under the great oak the badgers have dug a warren older than the bandits. Something down there has been hoarding acorns for a hundred years.

Gate: Acorn Hollow
Rooms: The Root Tunnels, The Acorn Store, The Old Sett
Bosses: Bristleback, Hollowcap the Squirrel Sage, Grandmother Brock
Set: Rootdeep

The Gutter Vaults Lv 34–41

Beneath the Rattlecourt lie the Queen's vaults, where every stolen spoon and bottle cap is counted twice and guarded three times.

Gate: B3: Rattlecourt
Rooms: The Counting House, The Spoon Mint, The Treasury
Bosses: Cogtooth, The Toad Abbot, Lord Squeakwell, Royal Treasurer
Set: Gutter

Wreck of the Gullfather Lv 46–53

The pirate flagship ran aground on the reef years ago. Its crew never left, and neither did its captain.

Gate: The Wreckreef
Rooms: The Flooded Hold, The Gun Deck, The Captain's Cabin
Bosses: Pinchwick, Bosun Barnacle, The Gullfather
Set: Corsair

The Iron Kennels Lv 56–63

The Dog Empire's deepest kennels, where the Hush-touched hounds are bred and broken. The keys rattle on their own.

Gate: The Grey Kennels
Rooms: The Training Yard, The Breaking Pens, The Master's Hall
Bosses: Kennelmaster Gnash, The Moor Witch, Ironjaw, Hound of the Hush
Set: Ironcollar

The Inkwell Archive Lv 66–73

Below the Spire the owl sages kept every word ever written. The ravens spilled the ink, and the ink got up and walked.

Gate: Parliament Roost
Rooms: The Copying Hall, The Stacks, The Inkwell
Bosses: The Blotted Sentinel, Quillmother, Archivist Umbra
Set: Inkwell

The Pantry Depths Lv 76–83

Behind the Kitchen's last cupboard door, shelves go down forever. The roaches have built a kingdom of crumbs.

Gate: The Fridge Glacier
Rooms: The Crumb Road, The Jam Cellar, The Bottom Shelf
Bosses: Sergeant Crumb, The Jam Toad, Queen Marmalada of the Pantry
Set: Larder

Tomb of the Sleeping Sun Lv 86–93

Under the dunes lies the tomb where Bast once laid the sun to rest each night. Its guardians still keep the hours.

Gate: Mirage Basin
Rooms: The Gallery of Hours, The Embalming Hall, The Sun Chamber
Bosses: Khepri the Roller, High Priest Anubark, The Shadow of Sekhmet
Set: Sunken

The Frozen Den Lv 96–103

The lynx clans' winter den, sealed in ice under the aurora. The clans went in to wait out the Hush and stopped coming out.

Gate: The Aurora Wastes
Rooms: The Ice Tunnels, The Shaman Circle, The Matriarch's Den
Bosses: Old Tusk, Shaman Frostwhisker, The Lynx Matriarch
Set: Rimeclaw

The Hushed Abbey Lv 108–117

An abbey on the ashen moor where the cats took a vow of silence. The Hush heard them, and took the rest.

Gate: The Ashen Moor
Rooms: The Cloister, The Silent Choir, The Bell Tower
Bosses: Brother Ash, The Grey Choir, Abbess Pallor
Set: Abbey

The Clockwork Vault Lv 128–137

Inside the stopped tower, a vault where Morrow keeps the hours he stole. Every one of them is ticking.

Gate: The Clockless Tower
Rooms: The Gear Hall, The Pendulum Pit, The Stopped Hour
Bosses: Tick, Tock, The Stopped Hour
Set: Clockwork

The Locked Wardrobe Lv 143–150

One door in the hallway is a wardrobe, and it is locked from the inside. Coats hang in rows that go on far too long.

Gate: Floor 146
Rooms: The Coat Rows, The Moth Gallery, The Back of the Wardrobe
Bosses: The Coat-Hanger Knight, The Moth-Eaten Mink, The Lion in the Wardrobe
Set: Wardrobe

The Tumble Drum Lv 153–160

At the bottom of the Labyrinth the great drum turns and turns. Whatever went in has been spinning for years.

Gate: Floor 156
Rooms: The Lint Trap, The Rinse, The Spin
Bosses: Static Cling, The Iron, The Spin Cycle Serpent
Set: Tumble

The Dollhouse Lv 163–170

In a corner of the attic stands a dollhouse with the lights on. Its little family is having a party, and you are invited. Forever.

Gate: Floor 166
Rooms: The Parlour, The Nursery, The Attic of the Attic
Bosses: Jack-in-the-Box, The Porcelain Duchess, The Clockwork Ballerina
Set: Dollhouse

The Restricted Section Lv 173–180

Behind a velvet rope at the end of the canyons, the books that are not to be read. They have been reading themselves.

Gate: Floor 176
Rooms: The Velvet Rope, The Forbidden Shelves, The Index
Bosses: Inkblot, The Overdue Owl, The Forbidden Index
Set: Forbidden

The Orchestra Pit Lv 183–190

Below the piano is a pit where an orchestra of things that are not musicians plays the same bar, over and over, waiting for a conductor.

Gate: Floor 186
Rooms: The Strings, The Brass, The Podium
Bosses: First Violin, The Tuning Fork, The Conductor
Set: Overture

The Hall of Reflections Lv 193–200

A corridor of mirrors next to the Dot's Domain. Every cat who walks in meets themselves, and none of them are friendly.

Gate: Floor 196
Rooms: The Silvered Hall, The House of Lenses, The Last Mirror
Bosses: Your Reflection, The Laser Pointer, The Red Shadow
Set: Reflection