Zones and regions
The Dreaming runs from a sunbeam on the windowsill to Morrow's Keep, and past it down the Red Dot's Reach. Each region has a town, its zones and a boss holding a Life Lantern.
The Windowsill Lv 1–5
A sunbeam, a nap, and the threshold of the Dreaming.
Hearthmeadow Lv 1–15
Rolling dream-meadows around the cat village of Whiskerholm. Town: Whiskerholm.
Mousewood Lv 10–25
A tangled forest ruled by mouse bandits. Something glows deep inside.
- Mousewood EdgeLv 10–18
- Bandit King's HideoutLv 16–20 · Boss
- Thornbriar ThicketLv 18–22
- Acorn HollowLv 21–25
- The Silent GladeLv 24–27 · Boss
Rattlecourt Undersewers Lv 26–40
Beneath the Dreaming runs a kingdom of rats, floor upon floor of pipes and plunder. Town: Drainmouth Camp.
- B1: DrainmouthLv 26–30
- B2: The PipeworksLv 30–34
- B3: RattlecourtLv 34–38
- B4: Throne of GnawingLv 38–42 · Boss
Tidewhisker Coast Lv 40–50
Salt wind, otter traders and the best fishing in the Dreaming. Gull pirates rule the waves. Town: Otterhaven.
- Saltgrass ShallowsLv 40–44
- Smugglers' CoveLv 43–47
- The WreckreefLv 46–50
- Deck of the SquallbreakerLv 49–52 · Boss
Houndfang Moors Lv 50–60
Fog, heather and standing stones. The Dog Empire has closed the moors to cats. Town: Whiskerwatch.
Owlspire Peaks Lv 60–70
Snowy peaks around the great Spire, where the owl sages kept the lore of the Dreaming. Ravens nest there now. Town: The Hermitage.
- Windscour RidgeLv 60–64
- The Hollow LibraryLv 63–67
- Parliament RoostLv 66–70
- The Moonlit BelfryLv 69–72 · Boss
The Giant's Kitchen Lv 70–80
Ruins of the Tall Ones, at their scale. Table-top plateaus, a lake in the sink and a glacier in the fridge. Town: Crumbtown.
Sunspot Sands Lv 80–90
Through the Kitchen window: dunes of warm sunbeam, as far as a cat can see. The temples of Bast lie half-buried in them. Town: Pawmyra.
- The Shimmering DunesLv 80–84
- The Colonnade of BastLv 83–87
- Mirage BasinLv 86–90
- The Sunken SanctumLv 89–92 · Boss
Frostwhisker Tundra Lv 90–100
North of the Sands, where the sand turns to snow. The lynx clans live here, and lately they have stopped answering anyone. Town: Tufthollow.
- The Whitewind SteppeLv 90–94
- Greytuft HoldLv 93–97
- The Aurora WastesLv 96–100
- The Moot-StoneLv 99–102 · Boss
The Greying Lv 100–120
The edge of the Hush itself. Past the aurora, the places you already saved come round again, grey and silent, as if somebody painted over them. Town: Lastlight.
- The Faded MeadowLv 100–104
- The Withered WoodLv 103–107
- The Silent CourtLv 106–110
- The Grey ThroneLv 109–112 · Boss
- The Colourless ShoreLv 110–114
- The Ashen MoorLv 113–117
- Where Colour EndsLv 116–120
- The Grey GardenLv 119–122 · Boss
Morrow's Keep Lv 120–140
A tower of black glass at the place where the Hush began. Every clock in it has stopped, and every life Morrow ever stole is kept inside. Town: The Lantern Ring.
- The HushgateLv 120–124
- The Hall of Stolen LivesLv 123–127
- The Gargoyle RoofsLv 126–130
- The Kingsguard YardLv 129–132 · Boss
- The Clockless TowerLv 130–134
- The Hoard VaultsLv 133–137
- The Endless HallLv 136–140
- The Throne of MorrowLv 139–142 · Boss
The Hallway of Doors Lv 141–150
The Red Dot's Reach begins on the windowsill and goes down: into a hallway of doors that open onto other doors. The Dot zips under every one of them. Town: Dotwatch.
- Floor 141Lv 141
- Floor 142Lv 142
- Floor 143Lv 143
- Floor 144Lv 144
- Floor 145Lv 145
- Floor 146Lv 146
- Floor 147Lv 147
- Floor 148Lv 148
- Floor 149Lv 149
- Floor 150Lv 150
- The Under-Stairs CupboardLv 150–152 · Boss
The Laundry Labyrinth Lv 151–160
Down the laundry chute: mountains of warm washing, rivers of suds, and every odd sock that ever went missing.
- Floor 151Lv 151
- Floor 152Lv 152
- Floor 153Lv 153
- Floor 154Lv 154
- Floor 155Lv 155
- Floor 156Lv 156
- Floor 157Lv 157
- Floor 158Lv 158
- Floor 159Lv 159
- Floor 160Lv 160
- The Great Sock PileLv 160–162 · Boss
The Attic of Lost Toys Lv 161–170
Up a ladder that somehow goes down: the attic, where toys go when they are outgrown. They have not forgotten.
- Floor 161Lv 161
- Floor 162Lv 162
- Floor 163Lv 163
- Floor 164Lv 164
- Floor 165Lv 165
- Floor 166Lv 166
- Floor 167Lv 167
- Floor 168Lv 168
- Floor 169Lv 169
- Floor 170Lv 170
- The Toy ChestLv 170–172 · Boss
The Bookshelf Canyons Lv 171–180
Shelves taller than mountains, books like cliffs, and dust like snow. The Dot skips along the spines.
- Floor 171Lv 171
- Floor 172Lv 172
- Floor 173Lv 173
- Floor 174Lv 174
- Floor 175Lv 175
- Floor 176Lv 176
- Floor 177Lv 177
- Floor 178Lv 178
- Floor 179Lv 179
- Floor 180Lv 180
- The Reading RoomLv 180–182 · Boss
The Piano Hall Lv 181–190
Inside a grand piano the size of a cathedral. Every step plays a note. Mostly the wrong one.
- Floor 181Lv 181
- Floor 182Lv 182
- Floor 183Lv 183
- Floor 184Lv 184
- Floor 185Lv 185
- Floor 186Lv 186
- Floor 187Lv 187
- Floor 188Lv 188
- Floor 189Lv 189
- Floor 190Lv 190
- Under the PianoLv 190–192 · Boss
The Dot's Domain Lv 191–200
The bottom of the Reach. Red light on every wall, and in the middle of it all, very small and very fast, the Dot.
- Floor 191Lv 191
- Floor 192Lv 192
- Floor 193Lv 193
- Floor 194Lv 194
- Floor 195Lv 195
- Floor 196Lv 196
- Floor 197Lv 197
- Floor 198Lv 198
- Floor 199Lv 199
- Floor 200Lv 200
- The Last SunbeamLv 200–202 · Boss
- The Sunbeam's EndLv 200 · Boss
The Nightmares Lv 205
Under the last sunbeam, where cats go when they dream badly. One old foe waits each week, worse than you remember.
- Nightmare: The Echo of EightLv 205 · Boss
- Nightmare: Gloam, the Grey QueenLv 205 · Boss
- Nightmare: Sir AshenmaneLv 205 · Boss
- Nightmare: Morrow, the Last KingLv 205 · Boss
- Nightmare: The Roaring VacuumLv 205 · Boss
- Nightmare: The Sock HydraLv 205 · Boss
- Nightmare: Mr. ButtonsLv 205 · Boss
- Nightmare: The Grand LibrarianLv 205 · Boss
- Nightmare: The Dreaded CucumberLv 205 · Boss
- Nightmare: The Red DotLv 205 · Boss