Vessels now sail the Dreaming on a timetable, and you ride them with the other cats aboard: the reed raft from Whiskerholm, the Saltwhisker and the diving bell from Otterhaven, and the owl gondola from the Hermitage.
Six islands to explore: Willowmere Islet (15–25), Gullcrag Isle (50–60), the Coral Deep (60–70, underwater), Cloudfold (70–80), Cinnamon Cay (80–90) and Ember Isle (100–110). Each has new creatures, a quest chain with a boss at the end, and new gear.
Pirates sometimes raid the Saltwhisker at sea. Help fight them off from the deck.
At level 200, Captain Kipper's dream-barge leaves Dotwatch for four dreams: the Mouse's, the Hound's, the Goldfish's and the Tall One's. Each has five tiers, and each tier is much harder than the last.
Dream dungeons drop gear sets with a special effect when you wear the whole set. Master a dream to earn its title, look, mount and companion.