Monsters no longer slide around: they walk, hop, scurry, fly and swim, with legs that step, wings that beat and tails that sway.
Monsters wind up before they attack, then lunge, bite, punch or sting. Ranged ones gather a glowing shot first. Bosses rear up before a big ability and slam the ground.
Monsters flinch when you hit them, and beaten ones topple over instead of just vanishing.
Mounts now walk under you, with legs, wings, tails and wheels that move, and they tuck their legs when you jump.
Dog companions, Fortress pets and creature townsfolk now walk, wag and breathe too, and dog companions lunge when they bite.