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Prowler guide

Street and stealth cats who dual-wield a dagger and a dirk. A Prowler fights for the critical hit: backstabs, flurries and lunges that land in bursts, then a vanish to shake off trouble. Flash Jump is a long double jump. It is fast, a little fragile, and the most fun to watch when the crits roll.

At a glance

Weapondagger and dirk
Basic attackQuick Slash (attack)
MovementFlash Jump: Jump again in mid-air, flinging yourself far forward.
Dungeon rolesDamage

The two branches at level 30

Shadowpaw

The assassin. Guaranteed crits and executes that finish foes at low health. Strong on bosses.

Then Nightfang at 60, then Voidpaw at 100. Weapon: dagger and dirk. Dungeon roles: Damage.

Alleycat

The pickpocket. Steals gold on hit and fights with dirty tricks like sand in the eyes. More gold from every zone.

Then Cat Burglar at 60, then Phantom Thief at 100. Weapon: dagger and dirk. Dungeon roles: Damage.

Skills to put on the bar

Your cat casts the first skill on its bar that is ready, so the order is its priority. When it takes a class, the game sets its bar in this order, which is a good place to start. Swap in new skills as each advancement brings them.

ClassStarting bar, first to last
ProwlerNight Vision → Backstab → Flurry of Claws → Shadow Lunge → Pounce → Lick and Vanish
ShadowpawCloak of Night → Vanishing Strike → Assassinate → Shadow Dance → Nightshade Claws → Lick and Vanish
AlleycatStreet Smarts → Grand Larceny → Sand in the Eyes → Trash-Can Toss → Dirty Tricks → Lick and Vanish
NightfangShadow Veil → Death Mark → Eclipse Strike → A Thousand Cuts → Assassinate → Lick and Vanish
Cat BurglarThe Big Score → The Heist → Smoke Bomb → Safecracker → Grand Larceny → Lick and Vanish
VoidpawVoid Veil → Mark of the Void → Umbra Strike → Ten Thousand Cuts → Death Mark → Lick and Vanish
Phantom ThiefMidnight Caper → The Perfect Crime → Vanishing Act → Calling Card → The Heist → Lick and Vanish

Talents

From level 10 the Prowler line gets a talent point every two levels, 96 by level 200, for three trees. A tree opens a row for every five points spent in it, and its last row is a capstone that teaches a new skill, about level 90. A level 200 cat fills one tree and about half of another.

TreeLeans intoWhat it doesCapstone
💨 FootworkBoth branchesFast paws. Dodging, darting and striking first.Whirling Claws
Spin through everything around you, claws out. Strikes four times.
🌑 ShadowShadowpawThe assassin. Cold blood, sealed fates and the strike from nowhere.Heartseeker
Straight for the heart. Always crits, and does 60% more to foes below 35% HP.
🗑️ AlleyAlleycatThe street cat. Sticky paws, dirty tricks and a nose for gold.Alley Ambush
Every dirty trick at once. Strikes twice, picks pockets, and foes hit deal 30% less damage for 6s.

A safe build: fill your branch's own tree from top to bottom, then put the rest into the shared tree. That is what the game's balance is measured against, so it always keeps pace. Resets cost gold in any town and get cheaper again week by week, so trying another tree is never a big loss.

Tips

Every skill's damage, cooldown and cost is in the class comparison, and the other paths are in picking a class.