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Picking a class

Every cat starts as a Kitten and picks a path at level 10, a branch at 30, and advances again at 60 and 100. Every class is tuned to clear zones at about the same pace, so pick the one whose fighting you like to watch.

The five paths

Level 30 branches

PathBranchPlays like
ClawguardLionheartTank: roars, marks foes, carries a shield
TigerfangBerserker with claws: bleeds
WhiskerseerHexpurrCurses, burns and marks, with a wand and tome
MoonmysticHealer: lunar heals and shields
YarnslingerSkystalkerSingle-target sniper, extra damage to birds
KnotweaverSlows whole packs with a spindle
ProwlerShadowpawAssassin: guaranteed crits, executes
AlleycatPickpocket: steals gold on hit, dirty tricks
PurrbardChoirmaneHealer: anthems, shields and heals
HissmongerScreeches that weaken, slow and burn, with a horn

Each branch has one form at level 60 and one at 100, which keep every earlier skill and add new ones. The class list has every skill.

Dungeon roles

Out in the world, every class fights alone just fine. In five-cat dungeons a party needs a tank, a healer and three damage dealers. The Clawguard line can tank. The Moonmystic and Choirmane lines can heal, as can a Whiskerseer or Purrbard before they branch. Everyone can deal damage.

Talents

From level 10 you get a talent point every two levels, for three trees per path: one shared, and one leaning into each branch. Each tree ends in a capstone that teaches a new skill. Talents can be reset for gold in any town.

Changing your mind

Your class stays with you. After the story ends you can spend a Life: you start again from level 1, keep your skills, gear and gold, earn Life Embers for a permanent talent tree, and learn faster each time, faster still on a path you haven't taken before.

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