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World bosses and dungeons

Two kinds of fight need other cats: world bosses, which wake out in the open for everyone at once, and dungeons, which a party of five clears together.

World bosses

BossLevelWhereTitle
Old Thornback25Acorn Hollowthe Quill-Proof
The Old Ram of Windscour62Windscour Ridgethe Ram-Breaker
The Great White98The Aurora Wastesof the White Winter
The Dust Bunny King150Floor 150Under-the-Bed

Tips. Be in the zone when the warning comes. Put your single-target skills first on the bar for a boss. Bring the Sardine Tonic upgraded and a meal. The Hiscores have a world boss board.

Dungeons

DungeonLevelsGateBosses
The Old Granary13–19Hearthmeadow FieldsSackjaw the Hoarder, Old Scarecrow Rook, Grainmother Brisket
Rootdeep Warren20–27Acorn HollowBristleback, Hollowcap the Squirrel Sage, Grandmother Brock
The Gutter Vaults34–41B3: RattlecourtCogtooth, The Toad Abbot, Lord Squeakwell, Royal Treasurer
Wreck of the Gullfather46–53The WreckreefPinchwick, Bosun Barnacle, The Gullfather
The Last Nest-Fort53–60Wreckers' CoveGunwale, the Skua Bosun, Old Mother Puffin, Stormcrown Albatross
The Iron Kennels56–63The Grey KennelsKennelmaster Gnash, The Moor Witch, Ironjaw, Hound of the Hush
Tidehall Under63–70The Ink StacksCoralback the Gatewarden, Mother Moray, The Lamplit Leviathan
The Inkwell Archive66–73Parliament RoostThe Blotted Sentinel, Quillmother, Archivist Umbra
The Thunderspire73–80The Weathervane SpiresRustvane the Weathercock, Nimbus the Rainmaker, Thunderbeak the Storm Roc
The Pantry Depths76–83The Fridge GlacierSergeant Crumb, The Jam Toad, Queen Marmalada of the Pantry
Tomb of the Sleeping Sun86–93Mirage BasinKhepri the Roller, High Priest Anubark, The Shadow of Sekhmet
The Frozen Den96–103The Aurora WastesOld Tusk, Shaman Frostwhisker, The Lynx Matriarch
The Caldera Vault103–110Salamander SpringsSlagmaw, Ashwing the Cinder Matron, Captain Ignis
The Hushed Abbey108–117The Ashen MoorBrother Ash, The Grey Choir, Abbess Pallor
The Clockwork Vault128–137The Clockless TowerTick, Tock, The Stopped Hour
The Locked Wardrobe143–150Floor 146The Coat-Hanger Knight, The Moth-Eaten Mink, The Lion in the Wardrobe
The Tumble Drum153–160Floor 156Static Cling, The Iron, The Spin Cycle Serpent
The Dollhouse163–170Floor 166Jack-in-the-Box, The Porcelain Duchess, The Clockwork Ballerina
The Restricted Section173–180Floor 176Inkblot, The Overdue Owl, The Forbidden Index
The Orchestra Pit183–190Floor 186First Violin, The Tuning Fork, The Conductor
The Hall of Reflections193–200Floor 196Your Reflection, The Laser Pointer, The Red Shadow
The Mouse King's Tower200–200The Cheese KeepSir Crumb the Unbending, Archmage Nib, King Pip the Immense
The Kennel of Dread200–200Mailbox LaneThe Gate-Rattler, Thunder under the Blanket, The Kennel Warden
The Fishbowl Depths200–200The Plastic ForestOld Shell, Again, The Pump Heart, The Forgotten Diver
The Exam Hall200–200The School CorridorThe Register Keeper, The Inkless Pen, The Last Invigilator

Tips. Tanks: put your taunts and area roars first so packs stay on you. Healers: set the low-health threshold so heals jump ahead in time. Damage: area skills first on packs, single-target on bosses.

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